Moves any distance along a straight line without jumping. Maximum 2 intersections along a circle. If standing next to an enemy, may jump over it to capture, provided the space behind is free.
Moves any distance along a circle. Only 1 step along a straight line. From the 2nd outermost ring, may sacrifice itself by jumping over any adjacent piece on the outermost ring, capturing it. A priest at the center may sacrifice itself, simply removing it from the board.
Moves like a warrior but cannot capture. Cannot move or be captured while you have any priests on the board.
Move your chieftain to the center — or capture the enemy chieftain.