Moves any distance along a straight line without jumping. Maximum 2 intersections along a circle. If standing next to an enemy, may jump over it to capture, provided the space behind is free.
Priest
Moves any distance along a circle. Only 1 step along a straight line. From the 2nd outermost ring, may sacrifice itself by jumping over any adjacent piece on the outermost ring, capturing it. A priest at the center may sacrifice itself, simply removing it from the board.
Chieftain
Moves like a warrior but cannot capture. Cannot move or be captured while you have any priests on the board.
Victory
Move your chieftain to the center — or capture the enemy chieftain.
Highlights
Selected piece
Valid move
Capture / Sacrifice
Special ability move
Game Setup
Each player selects one ability per piece type
⬡ White
Warriors
Priests
Chieftain
⬡ Black
Warriors
Priests
Chieftain
Both players use ALL abilities simultaneously. Ban any you wish to exclude.
Warrior Abilities
Priest Abilities
Chieftain Abilities
Random abilities are assigned to each player at the start.
Random starting abilities. After every capture or sacrifice, ALL abilities reshuffle.
Each player picks their abilities secretly. An opponent's ability is only revealed when they first use it.